
Feuds
FEUDS
A tactical strategy game about rival rulers, dangerous neighbors and battles decided by a single clever move.
Feuds is a strategy game where every piece you place can change the battlefield.
Deploy fighters, choose their direction and use attacks, walls and unique abilities to seize valuable regions from your rivals. Send a spy behind enemy lines, hold the ground with a shield bearer, or unleash a bear when diplomacy has clearly failed.
Every region you take becomes part of your domain.
And every region you take gives someone else a reason to take it back.
Every move matters
Units do more than occupy a tile.
Their facing determines where they attack and defend. Walls can stop incoming attacks, positioning can protect your army or expose it and every fighter has a unique ability that can bend the rules of battle.
A single placement can capture territory, knock an enemy back into reserve or completely change the value of a region.
There are no meaningless moves.
Build an army, not just a collection of units
Your fighters are designed to work together.
Mix offensive units with defenders and specialists. Discover combinations that fit your playstyle, upgrade your army and adapt it to the enemies around you.
There is no single perfect lineup — the strength of a unit depends on who fights beside it and what is happening on the board.
Fight for a living map
The feud is bigger than a single battle.
Lead your faction across hostile territory, capture regions and take control of valuable locations such as mines and mills.
Gather new fighters around the campfire, strengthen your army and decide where to strike next.
Every victory changes the balance of power on the map.
What makes Feuds different?
Tactical battles built around positioning
You place units, choose their facing and immediately change the battlefield. Attacks, walls and abilities interact directly with neighboring regions.
Small armies, meaningful choices
You do not command dozens of interchangeable soldiers. Every fighter has a role, and changing just one unit can completely change how your army plays.
Unique unit abilities
Spies, shield bearers, berserkers, shamans, bears and other fighters each introduce their own tactical rule.
Territory has value
Winning is not simply about eliminating the enemy. Regions gain value during battle, turning the board itself into something worth fighting over.
A larger strategic conflict
Battles are part of an ongoing feud between rulers. Capture land, secure resources, expand your forces and weaken your rivals until only one ruler remains.
One feud. Many ways to win.
- Build your faction.
- Choose your army.
- Take what your rivals value most.
- And make sure they cannot take it back.
Authors
Idea & Implementation - Sergey Dvoynikov
Art - Dmitru Mayer
Game Design - Denis Poleshchikov
We are looking for partners
Feuds is currently in development.
We are looking for publishers and partners interested in helping us bring the game to a wider audience.
If you are interested in Feuds, would like to see the current build, or want to discuss publishing and partnership opportunities, please contact us:
| Updated | 1 day ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Authors | dvoyni, GDMage |
| Genre | Strategy |
| Tags | Tactical, Turn-based |
| Average session | A few minutes |
| Languages | English, Russian |
| Inputs | Mouse |
| Accessibility | High-contrast, Interactive tutorial, One button |
| Links | Homepage |
| Content | No generative AI was used |
Download
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Comments
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awful tutorial, no explanation for how anything works
Really fun game love it it looks really really nice. :) Would love to see your game on PixelDeck too!